Posts

Showing posts from September, 2022

Exercise 3: Modeling from Cylindrical Shape

Image
   Exercise 3: Modeling from Cylindrical Shape The exercise is to think of an object of cylindrical shape using reference image and use tools like extrude, bevel, loop cut, inset, etc. The model I decided to create is a Wine Bottle. Sketchfab:  https://sketchfab.com/3d-models/exercise-4-model-from-cylindrical-shape-c353442eca5447c6b261441cfdf43a19 In figure 1 & 2, I used a referenced image of a wine bottle and adding a circle then using the tool Extrude to follow the shape of the wine bottle. Figure 1 Figure 2 In Figure 3, I loop cut the center to add another line of vertices to adjust the shape of the bottle Figure 3 In Figure 4, I assign materials on the bottle, bottle cap and label by importing an image and using UV mapping to map the label from project view and scale it into the label Figure 4 In Figure 5, I did the same thing as the wine bottle by extruding the glass shape with a reference photo and adding a silver color material. Figure 5 In figure 6, I added a ...

Exercise 2 (Non-Destructive Modelling)

Image
   Exercise 2 (Non-Destructive Modelling) The exercise is to do a model of animal that use primitive objects and by adding modifiers such as subdivision surface, array, curve, simple modifier, etc. The object I decide to create is a Fish. Sketchfab:  https://sketchfab.com/3d-models/exercise-2-non-destructive-modeling-1be7f8c5e8674a52a26fec5f24f59fdb Below is the screenshots of the process Modeling Stage In Figure 1, I use a cube object and added a simple modifier twice , the first I made it to Taper the z-axis and then Stretch the X-axis to give a fishtail look. Figure 1 In Figure 2, I use a cube object to add a simple modifier  to Bend the X-axis and then adding a bezier object to add to the curve of the cube to make it look like the side fins of the fish. Figure 2 For the rest of the fins, I use a simple modifier  to Taper in X-axis and adjust four of the fins accordingly. Figure 3 In figure 4, I added a lattice with resolution (U: 3, V: 6, W: 4) t...

Exercise 1: Modelling from Primitive Objects

Image
 Exercise 1 (Modelling from Primitive Objects) The exercise is to do a model of an object that can be simplified by primitive shapes. The object I decide to create is a Snowman. Below is the screenshot of the model done in Blender, In Figure 1, I added a couple of sphere objects, cylinder and cones to make a snowman object and then adding materials on them.  Figure 1

Journal Reflection

Image
3D Modelling Reflections WK 1 (29/08/2022) Mr Kamal introduce himself and his background and then he carried on to explain about the module information booklet which briefly then showing past student's work for assignment references.  The first project is needed to make a building representation model and then the final project is character modelling. I find this class helpful as Mr Kamal shows clearly what is needed to be done for this module along with references of work to give a rough work for students to be guided. WK 2 (04/09/2022) Mr Kamal shows us the basics of blender such as the interface, guiding us how to use the tools (move, scale, align) as well as the shortcuts for each action. We were also tasked to do an exercise of a snowman and a fruit bowl on a table.  I find this class informative as I learnt alot about how blender is used as a modelling software. I am excited to learn more of whats to come on the next lesson.  WK 3 (12/09/2022) We run through a recap...