Exercise 2 (Non-Destructive Modelling)
Exercise 2 (Non-Destructive Modelling)
The exercise is to do a model of animal that use primitive objects and by adding modifiers such as subdivision surface, array, curve, simple modifier, etc.
The object I decide to create is a Fish.
Sketchfab: https://sketchfab.com/3d-models/exercise-2-non-destructive-modeling-1be7f8c5e8674a52a26fec5f24f59fdb
Below is the screenshots of the process
Modeling Stage
In Figure 1, I use a cube object and added a simple modifier twice, the first I made it to Taper the z-axis and then Stretch the X-axis to give a fishtail look.
Figure 1
In Figure 2, I use a cube object to add a simple modifier to Bend the X-axis and then adding a bezier object to add to the curve of the cube to make it look like the side fins of the fish.
Figure 2
For the rest of the fins, I use a simple modifier to Taper in X-axis and adjust four of the fins accordingly.
Figure 3
In figure 4, I added a lattice with resolution (U: 3, V: 6, W: 4) to add more vertices on the body to adjust the fish's body
Figure 4
In figure 5, I adjusted the fish body with the lattice giving it a more slimmer shaped body.
Figure 5
Texturing stage
Figure 6 shows the outcome of the fish with added materials.
Figure 6
Lighting stage
Adding two point lights and directing it towards the fish. I also added plane to add a background of an ocean.
Adding two point lights and directing it towards the fish. I also added plane to add a background of an ocean.
Figure 7
Final Result (Rendered)
Here is the photo of the exercise of the final result
Figure 8
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