Project 1

 Project 1: Hard Surface Modeling

The hard surface model I decided to do is Knife.


Reference Photo



Below shows the process of how I made the model.

Modeling Phase

In Figure 1, I used a mesh circle and extrude shape to follow the reference model behind it 


Figure 1

I then loop cut 5 times in the middle of the handle and bringing the middle edges of each one inwards to give more definition towards the handle


Figure 2

I beveled each of the edges to give a more rounded shape and deleted the 3 top vertices on top of the handle to add in the slanted part of the handle and use loop tools add-on to flatten the surface


Figure 3

I changed the material to red and filled in the top and bottom of the holes of the handle by simply adding faces by clicking 'F'


Figure 4

I deleted the bottom faces of the handle and extruded them to add in the tank 



Figure 5

Proceeding to make the handle I use a circle mesh and deleting half of the circle then extruding towards the middle using the mirrored modifier as well as the solidify modifier to increase the thickness


Figure 6

Making the blade, I extruded to the reference and certain vertices I pushed them forward to give more of a realistic knife look so it goes from thicker and then thinner towards the end.


Figure 7

I used a weighted bevel modifier to bevel the edges of the blade and make weighted bevel to 1.00


Figure 8

I proceeded to make the lines more sharper by 'Make Sharp' and then increasing the crease weight to 1.00 as well as adding subdivision surface 


Figure 9

For the groove, I added a mesh circle and cut it in half placing on top of the groove then duplicating the shape, drag it down, mirrored it as well as joining all the vertices. I then cut off the faces and then pushing the edges inwards to the knife.


Figure 10

Texturing Phase

This was my knife before that I used the wrong materials and lighting. Thus, I needed to revise on the material to make the blade even more shinier.


Figure 11

I added material for the blade and the handle. For the blade, to give it a shiny look, I manipulated the roughness and the metallic. Giving roughness .167 and metallic .908


Figure 12


Lighting Phase

I had to manipulate with the lighting alot to show the detailing of the knife thus, I use 3 spot lights and 1 point light to really show off the small details of the blade


Figure 14




Final Result (Rendered)

This is the result of the knife when it is rendered.


Figure 15



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